Welcome to Olive Town, a quaint city that's just a short scooter ride away (apparently). In Story of Seasons: Pioneers of Olive Town, you'll inherit your grandfather's farm and restore it to its former glory, all the while improving the town by assisting the - well, pioneers of Olive Town. Farm crops, raise barnyard animals, reclaim the untamed wildlands and find that special someone to enjoy the view with, all the while attracting tourists to the countryside.
Story of Seaons: Pioneers of Olive Town takes many queues from previous entries as it doesn't attempt to shake up a pre-established formula. You'll still farm crops; you'll still raise barnyard animals; you'll still need to get to know the townsfolk and get to know their individual personalities. If we're to be honest, this newest entry feels a little too safe as it feels very reminiscent of Story of Seasons: Friends of Mineral Town which we reviewed last year.
With the depth of field expanded in this new entry, you are no longer limited to eight-directional movement. Whilst this modern addition is welcomed for the sake of series evolution, I couldn't begin to count the amount of times I misjudged the lineup when hitting a rock, watering a crop or picking up an item.
At the time of this review, the game certainly isn't as polished as one would've either hoped or expected of a brand new Story of Seasons entry. Whilst it's not game breaking considering the slow and methodical nature of farming life simulators, the jarring frame rate dips are shockingly apparent. They primarily occur when entering your farming area, especially if there's a lot happening on screen (such as if there are a lot of crops in one area or if you haven't done some weed maintenance recently). However, as a shining light at the end of the tunnel, the developers have promised a lot of patches to fix up some of these jarring issues, so take what I just said with a grain of salt.