In this week’s Showcase Saturday, we wanted to highlight Drop Bear Bytes’ Broken Roads, an old school CRPG set in a post-apocalyptic Australia. With clear inspirations from classic CRPGs such as Baldur’s Gate and the original Fallout, this game aims to adopt all that made these games classics whilst making it its own with a unique moral compass that alters your options based off of your philosophical choices.
Here’s the rundown:
Broken Roads is a narrative-driven RPG for PC and console that bring exploration, strategic turn-based combat and meaningful philosophical choices to an all-new Australian post-apocalyptic setting.
Broken Roads was born of a love for traditional isometric computer role-playing, and will provide a rich, engaging narrative in which players make their way across a desolated Australia.
Blending together traditional and all-new role-playing elements on top of a classless system offering near-unlimited character development options, Broken Roads presents players with an original morality system: the Moral Compass. This novel design sees dialogue options and questing decisions influence, and be influenced by, a character’s philosophical leaning.
- All-new post-apocalyptic setting
- Unique morality system influencing dialogue, quests and character development
- Authentic Australian locations and environments
- Blend of traditional and original RPG mechanics
- Up to 6 party members
- Turn-based tactical combat
- Hand-drawn artwork
- A content-rich and densely-crafted world
Broken Roads was recently featured on PAX Online, highlighting more about this highly anticipated title. We spoke to Craig Ritchie back at PAX AUS last year where he delved into the game’s early concepts and how he travelled to rural outback locations across Australia in order to recreate the architectural and cultural motifs
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- Andrew Caluzzi (Inca Studios / Camped Out!)
- Belinda Cubitt
- Jon Crispe
- Matthew Sandstrom