Rush Rover - Switch Review (Quick)

Rush Rover - Switch Review (Quick)
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In the aftermath of the war of independence, the robots have broken away from the humans’ tyrannical rule and are now looking to survive on their own. As chaos ensues and every robot begins to hack at each other in order to gain supremacy, your mining rover must protect itself by picking up weapons and upgrades alongside its probe friend. With a sci-fi pixel art aesthetic and unique premise, let’s see whether Rush Rover can compete with the rest of the topdown twin-stick shooters on the Nintendo Switch.


  • Fun and hectic twin stick action
  • Appropriately encourages exploration and looting
  • Two modes: Arcade and Dodge
  • Arcade Mode: make it as far as possible and aim for the highest score possible.
  • Dodge Mode: be placed into a square arena without the ability to shoot – dodge projectiles for as long as possible.
  • An easily accessible skill tree
  • Satisfying array of weapons
  • Plenty of upgrades
  • Clear a room within the designated time limit to obtain bonus rewards.
  • Touchscreen menu controls in handheld mode
  • Allows you to jump straight into the action
  • Level design allows you to choose between progressing via a chronological level order or, if crafty enough, you can skip levels for a much harder challenge.
  • Ability to destroy walls that enemies (or yourself) may be hiding behind
  • Easy fast travel
  • Sci-fi pixel graphics that makes items and enemies easy to distinguish between each other

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  • With Arcade Mode resetting after every playthrough, the game lacks a sense of overall accomplishment.
  • Aside from trying to beat your high scores, Rush Rover lacks that pull to keep you engaged.
  • No rumble, making actions feel hollow
  • No sense of in-game story or plot progression
  • Simple spelling and grammatical errors
  • Soundtrack is repetitive and unoriginal

Final Score: 60%

Rush Rover certainly has a lot to be praised for, but its negatives hold much more weight as a whole. Its setting is interesting, but the game holds no sense of plot progression; its gameplay is fun, but it becomes very repetitive with only two basic modes; its graphical aesthetic is nice, but the music is unbearably repetitive. It holds a mediocre Final Score for its efforts, but I’d wait for a sale, which is saying something considering the game is only worth US$4.99.

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