Sometimes, these co-op levels in Pikuniku can be confusing. So we’ve put together a two-part guide on all nine levels. Here we go…
Co-op Level #1
First off, kick the plank down.
Further up, jump on the other’s head and use that as a launchpad in order to get up to the box on the platform.
Whilst the other continues, the first one can jump onto the box and then onto the platform.
Whilst the other is on their way, the first one can push the box down.
As you do your best to get up to here by using the box, stand on one’s head again and jump up to the top.
That player can then fall down to the other side and stand on the button, letting the other come through.
Use the zipline over to the other side and here, use the grappling ring to swing over past the arrow (there’s a trophy in the zigzags above if you’re collecting them).
Onto the next part, use the spring button to boing your way up and then the grappling ring to swing onto the platform in the top-left corner.
Whilst one of you stands on the button, the other can continue and step on the spring button.
This will take them over to the other side, allowing the other to do the same. One of you stand on this button.
The other must stand on their head and use it as a launchpad again to get up to the top-left platform.
Here, the player above needs to jump up and whilst they’re in midair, the other steps off of the button.
Then the player on the lower platform must step on the right button so that the player above can jump up.
Push the box down onto the button, opening up the pathway downwards.
Continue onwards on your own paths, ignoring the ball above (you won’t need it).
The bottom player needs to stand on the button above so that the door will open.
Now the other player can push the box to the right and use the spring button to boing their way up and over.
Now that you’re both reunited, swing your way to the left.
Drop down and you’ll see a boat.
Both of you need to get into the boat and hold A in a seat. And that’s the end of level 1!
Co-op Level #2
First, go forwards and the top player needs to stand on the button whilst the bottom player continues. When they see a ball, manoeuvre it onto the button.
The bottom player then needs to jump up and move the ball so that they can place it onto the button.
Continuing onwards, one player needs to stand on the first button so that they can get up to the platform with the button. Stand on the button and the T will rotate, making the balls fall down (but make sure you rotate the T a full 360 degrees so that you can get the balls through to the right.
Now that the balls are down, you’re going to have to do a circus stunt. Bring a ball over to the far right and one player needs to stand on it. Then the other player needs to jump onto the other’s head and then jump up to the platform above so that they can stand on the button.
This will shoot more water up, so that the other player can ride it upwards and press the button there.
Now that you can continue onwards, kick these buttons at the same time to open the door.
When you jump into the water, hold down the A button to sink and move over to the other side.
Stand on the top button so that the other can get to the other side.
Then, the player who went ahead needs to stand on the next button, bringing a platform out that allows the other to get over to the other side.
Now that player who got over needs to use the zipline and stand on the button, giving the other a platform.
Head down and both players need to stand on a red button so that the ball falls down.
One of you will need to bring it up the slope and then kick it so that it lands on the blue button.
In the next section, get the three balls onto a button. For the one to the far-right, you’ll need to have one player standing on the other. Then the player below needs to jump so that the other can jump up to the ball.
If you’re collecting Trophies, there’s one just above in the next section.
Get on the boat and we’ve just completed Level 2!
Co-op Level #3
Now I’d wager that you didn’t come here for a guide on this level. But for the sake of continuity, here it is…
From the start, continue left and both kick a button at the same time.
When you drop down, get in a little car and drive. Use the B button to boost.
When you get past the finish line, jump into the water and hold A to sink under and back up on the other side. Make it to the boat and that’s it.
Co-op Level #4 (Check for Trophy)
In this level, both players are tethered together. So to start off, head down all the way to the bottom (however if you can kick the ball going down, all the better).
Head to the right of the room and start jumping up together.
Use the zipline upwards and head left.
Instead of kicking the ball from the other platform, it is safer to jump over to the ball together and simply push it off).
And you want to get this ball onto the button.
To continue, head down the right side.
Keep heading down and push the box down to the left.
In this part, don’t worry about the box or the ball. Instead, jump across the platforms together over to the left (above the pinwheel)…
And slither down through the gap to the left of the pinwheel.
When you continue and push the barrel down, it will land on the button and close off your exit.
So we’ll want to push the barrel up the hill to the left so that you can continue.
For the next part, as much as you try, the spring button probably won’t get you up and over the wall. Instead, push the barrel up and get it stuck. You will then be able to jump from the barrel up and over the wall.
And then there’s the boat!
Co-op Level #5
Starting off, be aware that the polka dot blocks will crumble from underneath you.
First off, the red Piku must use the crumbling blocks to make their way up to the top-middle platform with the spikes.
The other can either use the platform to the right with the spikes that come out (they’d have to be quick), or the crumbling platforms as well.
The second player can then easily get up to the button, but the red player must traverse some more crumbling blocks to get up there.
Once you’re both up the top, you both need to kick the button at the same time for the balls to fall.
One of the balls will fall all the way, but the other won’t. So from the right of it, jump and kick it off of the spikes.
And then manoeuvre them onto each button in order to open the door to the right.
For the next part, one player needs to run over the crumbling blocks above and break them whilst the other needs to use the spring button to boing through the temporary opening.
This next part can get messy, but keep at it. You will both need to jump onto the spikes. One player needs to get on top of the other (probably best to delegate than to fight over it) and jump off of them and up over the wall.
Then push the blocks down so that the other player can follow you.
Use the zipline to get to the other side (don’t worry about going down, there’s nothing there).
And that’s it!
And here are some more walkthroughs and guides if needed: