Devil May Cry 5 Devil Hunter Edition - Switch 2 Review

"An outstanding port"

Devil May Cry 5 Devil Hunter Edition - Switch 2 Review
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Capcom has been doing an excellent job porting their games to the Switch 2 as of late and their latest port job is the one and only Devil May Cry 5 with Devil May Cry 5 Devil Hunter Edition. Experience one of, if not the greatest, character action games in the palm of your hands as Dante, Nero and newcomer V band together to stop the demon king Urizen from ascending to godhood.

The Good

Devil May Cry’s combat holds a legendary status in the world of gaming (as long as you’re not talking about Devil May Cry 2) and here in Devil May Cry 5 it is at its peak. Whether you prefer the straightforward and focused combat style of Nero and his Devil Breakers, the more traditional and freeform combat of Dante’s weapon and style switching or the more out there, hands-off summoner-style combat of V, there is a character to suit anyone’s playstyle and it's impossible to not feel stylish while doing so.

Capcom has once again used their magic to make Devil May Cry Devil Hunter Edition run like a dream on the Switch 2. Being able to run at an uncapped 90fps at 120Hz while docked and a comfortable capped 60fps in handheld mode leads to the game running buttery smooth at all times, no matter how you decide to play it.

A major draw for me with this release was the inclusion of Marvel Vs Capcom 3’s competitive menace, Virgil, who was DLC in the game’s original release. While I wouldn’t recommend newcomers to immediately jump in and play Virgil’s story from the start, he is by far the most satisfying character to play on the roster.

TL;DR

The Bad

Devil May Cry 5’s one major flaw is the lack of variety in its level design. If you’re not fighting demons in dilapidated buildings, you’ll be fighting them in the fleshy confines of Urizen’s Qliphoth Tree. This makes both navigating through levels for secrets fairly difficult at times and repeated playthroughs to unlock higher difficulties very samey.

Now I’m one of the few people that actually prefer playing as V over the other two main protagonists but that comes with some issues in itself. I highly suggest changing V’s default controls; you will be holding down both the R and ZR buttons for the majority of fights while you are controlling his demon familiars with the X and Y buttons. Almost all of V’s controls are done with your right hand, which will lead to some severe cramping.

I was really hoping Devil May Cry 5 Devil Hunter Edition would have absolutely everything from prior releases of the game but unfortunately it is missing Legendary Dark Knight mode, which was exclusive to the Special Edition release. I’m assuming this was omitted because the mode drastically increases the enemy density per encounter, which would most likely affect the game’s performance significantly.

TL;DR

  • Environments are fairly bland and repetitive
  • V’s default controls can lead to hand cramps
  • Legendary Dark Knight mode is absent

Final Score: 9/10

Devil May Cry 5 Devil Hunter Edition is an outstanding port but I wouldn’t call it a definitive one. Honestly, it's astounding that Legendary Dark Knight Mode is the only thing they couldn’t fit in this port and despite its absence, I would still highly recommend this game to anyone, not just character action fans.

Thank you for checking out our Devil May Cry 5 Devil Hunter Edition Switch review, thank you to Capcom (via Five Star Games) for providing the review code and thank you to our Patreon Backers for their ongoing support: