Capcom Fighting Collection 2 - Switch Review
"Worth getting just for Power Stone alone"

Capcom is back with yet another collection of their legendary fighting games. Capcom Fighting Collection 2 paradoxically is the third fighting game collection from Capcom after the original Capcom Fighting Collection and Marvel VS Capcom Fighting Collection: Arcade Classics. This time around they’ve given us a mix of both 2D and 3D fighting games to sink our teeth into.
The Good
I would be repeating myself if I went on about how good the art, music, gameplay, etc. is again, which, don’t get me wrong, it still is, but I want to put a spotlight on some of the seemingly smaller details in Capcom Fighting Collection 2 that go a long way.
On the surface, fighting games seem really simple but if you’ve ever played one, you’d know how overly complicated they can be and getting into the genre has always been a mountainous task. Luckily, Capcom Fighting Collection 2 has the tools needed to learn, both for new players and genre veterans.
Firstly, the training modes for each game are spectacular; you get all the information you could ever need. You have your buttons, your move lists, your game-specific style mechanics, your damage numbers, and your hitboxes. Heck, the game even gives you frame data! Something that veterans had to figure out manually by watching matches frame by frame.
Secondly, to help new players in, there are now dedicated buttons for special moves and super moves. Just input a direction and hit the button, very much like Super Smash Bros. Personally, I found this to be very handy, as I haven’t replaced my fight stick, which broke while I was reviewing Marvel VS Capcom Fighting Collection: Arcade Classics and I can’t seem to do motions on a regular controller to save my life.
Before I finish off the good section, I do want to mention that Capcom Fighting Collection 2 has both Power Stone and its sequel. Now I never had a Dreamcast; heck, I somehow managed to live all through the 90s and early 2000s without even knowing Sega made consoles, but I have heard nothing but good things about the Power Stone franchise so I was very eager to see what the fuss was about. Well, I am here to tell you that I am now a believer; Power Stone is f***ing awesome! Capcom making a fighting game that plays more like a party game is god damn genius and I really wish I knew about it when I was a kid.
TL;DR
- Flawless presentation
- Extensive training modes
- Accessibility options for new players
- POWER STONE!!!




The Bad
If I’m honest, I can’t really think of anything that would be considered “bad” by any means. Were there issues? Sure but nothing major. One that really stuck out to me was occasionally I’d pick the English version of a game but it’d accidentally boot in Japanese, a little annoying but a quick fix.
Other than that, my only real gripe is that you don’t really get to explore the games themselves; you have to select which mode you wish to play before the collection starts up the game. Again, not a major issue; it's just a personal preference. I like being able to navigate game menus and this collection removes that to get straight into the gameplay, which I can’t really fault them for.
TL;DR
- Occasionally loads the wrong language
- Cuts out all the menus from each game

Final Score: 9/10
Wow, a collection of some of Capcom’s best fighting games is phenomenal? Who would’ve guessed? Honestly, Capcom Fighting Collection 2 is worth getting just for Power Stone alone but there are a lot of really great games on here too. I think Capcom VS SNK 2 said it best: This is true love we’re making.
Thank you for checking out our Capcom Fighting Collection 2 Switch review, thank you to Capcom (via Five Star Games PR) for providing the review code and thank you to our Patreon Backers for their ongoing support:
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