Pikuniku Trophy Guide: 0-10

Inside every completionist is the will to collect everything, however great or small. So we’ve put together a guide of every Trophy you can find in Pikuniku.

 

Trophy #0

In the village, head up to the painter’s house and jump on the umbrella on his roof…

When it launches you upwards, there will be a Trophy waiting for you on the cloud just to your right.

Trophy #1

In the village, go to the cable car and drop down…

Head to the bottom and proceed left through the zigzags in the wall. You’ll be confronted with a big rock… kick it!

It’ll take three kicks, but it will break and reveal a cave.

When you head inside, the rock will tell you that it wants to play hide and seek. So now, we have to find him.

You’ll need to find and kick the rock three times in total. The first time is here…

The second time is on the roof of the mill, here…

And the last time is up in the clouds, here…

I see you defying the laws of physics there, Mr. Rock.

Now that we’v done that, head back to his house where we started this whole side-quest and there will be a little present next to the cave entrance.

Trophy #2

Head to the house shown in the picture below, just right of the windmill in the village…

Head inside and speak to the Baskick Champion. Accept their challenge and beat them at their own game!

Once you’ve done that, head outside and the trophy will be on top of the house.

Trophy #3

For this one, we’ll need to head to Sam’s Potteries, which is in the area between the village we started in and the forest.

Head inside, smash all of the pots and speak to Sam…

When you step outside, there will be a little present for you.

Trophy #4

Inside the secret hideout, head into the computer room in the top-right corner.

You may have noticed the zigzag lines in the wall in the top-right corner. Head through there and there is Trophy #4

Trophy #5

This one may be difficult to spot if you haven’t bought the x-ray glasses at the shop for 70 coins. Before you head there, you’ll need to have defeated the first giant robot boss. But in the dip, there is a secret hidden area on the left slop that doesn’t even have zigzags to indicate its location. See the picture below…

And in the hidden area past the zigzags to the left is what we’re looking for!

Trophy #6

For this trophy, head into this house… (don’t mind the x-ray specs, you don’t actually need them here)

After speaking to the villager, go up to the toaster and kick it!

A shiny toast will come up, speak to it and go to Toastaria.

This entire challenge is pretty straightforward, it just requires timing and precision jumping. However, you may get stuck in this part shown below. You’ll need to hold down A and move along like that, as you will go a lot faster.

In the next part, you’ll need to push the box down, but you need to use that as a stepping stone in order to jump up and over the wall before the toasts catch you.

Once you reach the end, kick the power cable.

When you get out, you may be wondering where your trophy is. Head outside and make your way to the right. The trophy is right above that other house (for some reason)…

Trophy #7

When you arrive at the Lake, you’ll get to play a mini-game called PikDug.

Once you find the key, you’ll need to head back to the cabin to continue on with the main plot. But behold! The trophy is on the roof!

Trophy #8

From the very beginning as soon as you exit the tutorial cave, you may have noticed the ledge above you. Jump up there and make your way up.

The reason why this is Trophy #8 is because you need to have the Water Hat. Equip it and water the plant to make a platform for you to get up to the next ledge.

Here, make your way to the left of the crab and chase it back to the right.

When running up the hill, the crab will reveal a secret area…

And in there is the Trophy!

Trophy #9

When at the Lake and underground with the worms, you will meet the mother. Once you do that, head to the left and down this pipe…

On the other side, jump and kick the crack in the wall to the left. In this hidden area is Trophy #9

Trophy #10

As you continue on with the plot, you will need to rescue Ernie the Worm (the worm that drank too much). Once you’ve reunited Ernie with his family, there will be a that present waiting for you at the lift that originally brought you down here…

And here are some more walkthroughs and guides if needed:

Pikuniku Adventure Mode Walkthrough (Part 1)

Pikuniku Adventure Mode Walkthrough (Part 2)

Pikuniku Adventure Mode Walkthrough (Part 3)

Pikuniku Adventure Mode Walkthrough (Part 4)

Pikuniku Adventure Mode Walkthrough (Part 5)

Pikuniku Guide: The Golden Tooth from the Silver Frog

Pikuniku Apple Statue Guide

Pikuniku Co-op Levels 1-5 Guide

Pikuniku Co-op Levels 6-9 Guide