Daemon X Machina: Titanic Scion - Switch 2 Review

"Might be worth waiting for a sale if you're on the fence"

Daemon X Machina: Titanic Scion - Switch 2 Review
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Marvelous Inc. are back again with a sequel to the mecha franchise with Daemon X Machina: Titanic Scion. Don a mech suit on a journey of revenge against a corrupt ruling class while making a name for yourself as a mercenary and helping the resistance fulfil your mutual goals. Can you change this world for the better or will you be another casualty crushed under the boot of the oppressive forces against you?

The Good

There is an underlying fun experience here in Daemon X Machina: Titanic Scion, flying around in a mech suit with a plethora of weapons as you fight other mech pilots and creatures called immortals. Don’t worry, despite their name, they aren’t immortal. I found myself having more fun hunting down the smaller immortal enemies, although it was difficult to keep track of them at times even with the lock-on feature. However, the best part of getting into combat was the music! It really set the mood and got you pumped up, feeling like you’re in an anime fight sequence.

I have to praise the art team over at Marvelous Inc. for the designs of the mechs and enemies you fight throughout the game. Some really cool builds that would fit right along anyone’s collection of Zoids or Gundam builds on display. Your mecha is also incredibly customisable, allowing you to personalise your experience a bit more as you explore around the world.

TL;DR

  • Fun experience playing
  • Exciting thematic music
  • Cool designs

The Bad

The controls of Daemon X Machina: Titanic Scion feel very awkward to get a hold of, with combat being the moment where this is pronounced the most. While you can lock on enemies during combat, the right analogue stick is used to switch where and whom you’re locked onto; however, it is simultaneously used to control the camera, and you can easily perform a lock-on switch when repositioning the camera. That's not to talk about how difficult it can be to judge the distance from the larger enemies, which is most noticeable when using the melee weapons. Even outside of combat, though, the controls have issues, specifically when moving at a high speed, as I very regularly would fly or run past the location or person I was trying to interact with.

There isn’t much to write home about when factoring in Daemon X Machina: Titanic Scion’s story. There isn’t a lot there that makes me want to play the game and keeps me coming back to explore more of the world presented to the player. It gives you a goal to go after; however, I just found the player character to be bland and while it gives you dialogue options, they’re basically all saying the same thing or nothing at all. Speaking of bland additions, the overworld just all blends into itself; nothing stands out or naturally draws the player’s interest, in turn driving forward exploration.

TL;DR

  • Clunky controls
  • Serviceable story  
  • Overworld is bland

Final Score: 7/10

Daemon X Machina: Titanic Scion while fun, exploring around can feel very clunky to control with movement, melee hit ranges, and overall imprecise with aiming reticles. The story is serviceable, but the overall feel of running around in a powered mech suit fighting beasts, constructs, and other mech pilots is the real draw to this genre. If you're a diehard mecha fan, I can definitely recommend picking it up in the early stages; otherwise, it might be worth waiting for a sale if you're on the fence.

Thank you for checking out our Daemon X Machina: Titanic Scion Switch review, thank you to Marvelous (via Decibel PR) for providing the review code and thank you to our Patreon Backers for their ongoing support: